What's
New |
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Jan.10 2004: ALL Linker and Cartridge
Comparison! - By Guyfawkes
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Jan.3 2004:XG-Flash 2 XG 2 Turbo
512M release
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2004-01-03 :
XG 2 Turbo 512M release , build in 16M SMS.
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Dec.30 2003:
XG 2
Link Turbo driver V0.9 release
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2003-12-30
:
XG 2Turbo V0.9 release
Improved:
[1] downloading speed up
[2] modify the GBA menu,change the button position.
[3] support XG2Turbo 512M and
1G cartridge.
Click here to
download |
Dec.21 2003:
XG 2
Link Turbo driver V0.8 release
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XG 2T V0.8
download:
Improved:
[1] Change the unit
block to 1Mbit (256KB),then can
save more memory space.
Tips: press the
START+SELECT when you power on the
GBA, the release them when you hear one "din"
sound, then click the "Refresh"
button to link the XG2T.
Click here to
download
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Dec.21 2003:
The
XG 1M new patch library release
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XG1M patch
library --- dif.bin release
today, add 20 new patch
data, please use it to
overwrite the old one, your
XG1M will release to the newest version immediately.
Click here to
download |
Nov.20 2003:The
XG 2 Link Turbo Version V0.5 release
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XG2
Link spec:
[1] Build in
realtime
clock, even support "Our Sun" clock.
[2] Build in 4M GBA Super
Memory Stick function, use
flash to backup the game save, never
worry the save lost, and build
in 2M SRAM for temporarily save also.
[3] Professional
decoder, the GBA power consume
is 1/8 of XG1 only (in static state), the comparison form:
Version
------------- Static electrical current consume
GBA Link
------------ 85 mA
XG1/EZ1
------------- 80 mA
EZ II PS
------------ 36 mA
XG2Link Turbo ------- 11 mA
[4] can continue playing over
10 hours (GBASP, open the
backlight and max sound), from beginning to the power LED
light turn to red: 9 Hours 5
Minute total, from beginning to the SP turn off:
10 Hours 20 Minute total.
Click here to
download

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Nov.20 2003:The
XG2CM V0.55 release
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XG1M -
2003-11-20 release V0.55 version (For XG1 and XG2):
Improved:
[1] fix the driver install
bug, now can auto detect the XG
Power View plugin already.
[2] fix some bugs under
winXP, more stable than
previous version
[3] add some
plugin
option, now can choose the
Boot Load and plugin
directory
[4] fix the XG2
bootloader for PCE/GB/NES
files, can support multi games
now, many tanks for
Flubba! :)
(Please use the NES and PCE
rom fix tool to repair some
bad roms before you burn to XG)
[5] add the XG Power View
plugin, directly support below
files: *.txt / *.html / *.htm
/ *.bmp / *.dib / *.gif / *.jpg / *.wmf
/ *.emf / *.ico
/ *.cur etc....
(note: *.gif and *.cur can show
the first frame only, and the
directory support function not active yet.)
Please click here
to download |
Aug.6
2003: The XG 2M V2.3 release! |
XG2M - 2003-08-6 release V2.23 version (For XG2
only):
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Fixing the bug of SuperMario3 which cannot be
used in Game loader.
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Adding a new loading model--"B" button. After
you press "B" button you can start some special
game correctly. For example, SuperMario 3.
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Power up the driver installing system. Now you
can install the XG2 driver in all windows system
correctly.
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The installing step:(1)Remove the USB loader.
(2)Run the XG2M V2.23 programme, click "install
driver" button and then wait a minute (Please
ignore the driver error report under windows XP
system). (3)Plug in the USB loader.
Please click here to download |
Jul.1
2003: The XG 1M V2.2 release!
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XG1M
- 2003-07-1 release V2.20 version (For XG1 only):
- Set
the XG driver use the multi game in 1 option to default.
- Adding
the DRIVER INSTALL button on the tool bar.
- Fix
the bug of display ROM and SRAM balance space.
- Support
FC rom (GBA format) again.
Please
click here to download
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Jun.11
2003: The XG 2 Lite release! |
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XG2Lite
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New
XGFlash2 core, more CPLD capacity, more powerful!
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Build in hardware save function, no need to
install any flash save patch.
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Build in soft reset function, you can return
to XG menu during play the game. (some games
don't support this function)
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